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Homepage / Publications & Opinion / Archive / Articles, Lectures, Preprints & Reprints![]() Education and the Birth of the Experience Industry European Technology in Learning Conference, NEC Birmingham, 16-18 November 1994 Michael Gell and Peter Cochrane ABSTRACT Introduction The education sector is one that has remained relatively stable for many decades. It is now about to face the full brunt of a global maelstrom driven by IT. This is because the education sector, in most advanced economies, has held a near-monopoly on that important middle ground which separates work and play, a ground which will quake as new communications and IT markets erupt. As this revolution gathers pace, the distinction between work and play will largely disappear. Teleworking and Inter networking already give clear indications of the way communications can change old ways and modes. The very concept of a distinct and separate education sector will correspondingly become tenuous as community and customer requirements begin to undermine current frameworks and institutions, which are fast becoming unworkable. Organisations designed to cope with stable environments and limited flows of information are finding it increasingly difficult to cope. The assumptions on which such organisations are based no longer 'fit reality' [Drucker 1994]. The emergence of a new turbulent phase in the global economy is likely to trigger absorption of much of the education sector into a new industry, the Experience Industry. This will encompass other virtualising sectors, such as entertainment and tourism, and rely extensively on tele-service manufacturing, to form the basis of new international markets. The opportunities that could be created by the birth of the Experience Industry are immense with wide-ranging prospects for co-operative forms of global wealth creation. Meltdown: Beginnings of a New Phase In this transitional phase, unstable organisations will melt down and the raw material (people, money and resources) will metamorphose to many smaller organisations - many of which will be virtual. The telecommunications industry is typical of those industries that are already caught up in the initial wave of global meltdown. Public telephone utilities, with an established national monopoly, are being transformed into large numbers of small, but highly competitive, customer-oriented units. Technologies are converging and competitors are rushing into new markets at breakneck speed. Further waves of meltdown are beginning to engage as different sectors sense imminent collisions. The engagement cannot be avoided as it is no longer possible to operate in isolation; everything is beginning to communicate. Hybridisation of the Education Sector The onset of a micro-hybridisation in education can also be seen with the proliferation of courses, through modularisation, which allows the synthesis of previously separate subjects to meet specific industry, business and lifestyle needs. Over the past few years we have witnessed the emergence of a range of hybrid subjects such as biochemistry, geophysics, ecopolitics, mechatronics and sociolinguistics, to name but a few. In many technology areas the half life of much of the material in university degrees is already less than three years. Gone are the days of going to school and then university, finding a job - educated for life. Life-long learning has now become a necessity [eg Spoonley 1994]. The meltdown of the education sector has started at the higher and further education level and can be expected to propagate down the age scale. Computer and communication power in the home is already introducing a significant divide - the lesson, museum, library on a CD at affordable prices are with us already. These developments have pushed the education sector to the verge of an extensive macro hybridisation process. For example, previously distinct sectors, such as education and entertainment, have spawned the new 'edutainment` sector, fed by waves of new consumer electronic product and software package offerings. Even traditionally stable topic domains such as mathematics and the classics will see radical change through increasingly capable visualisation, modelling and animation techniques created to excite the individual learner. Economic and Social Imperative For the industrialised nations of the West to remain prosperous radically new flexi-forms of economic activity are required. These will have to supplant the current activities being copied and adopted by the newly industrialising countries. Such countries, intent on achieving top economic performance are installing new infrastructures. They have recognised that a key facility to realise their future is the advanced communication network designed to leapfrog many of the stages which have taken the Western economies about 200 years to develop. In effect the stage is being set for a global maelstrom in which rapid intensification of competition will be the day-by-day norm and processes of wealth redistribution will be fast. This will be facilitated by advanced and extensive communications infrastructure. In short - the future is about access to information: any time, anywhere, up to date, relevant, in any form, presented in the right format and at the right price. Integrating the Learning Structure The requirement is for new forms of rapid and high density learning, education and training in support of the new rapid creativity industries, many of which may be in the home [Gray et al 1993]. It therefore follows that the education and training sectors need to be transformed into all-pervasive boundary-crossing learning and creativity vortices. Such vortices, and their associated perpetual dynamism are needed to support and fuel creativity in the new, and very volatile business communities. For such a system to work there will have to be far greater integration with, and support from, the disorganising business community of a super-advanced economy. Future economies cannot afford for the learning and creativity sector to be ring-fenced and separate from the rest of society in the way it is today. The learning and creativity structure of super-advanced economies will need to permeate and be every aspect of the entire society and attempt to embrace all of the people (young, ageing and aged) all of the time. Since many of the newly emerging competing economies are geared up with exceptionally young and massive populations, it will become essential for super-advanced economies to develop and tap into the skills of every citizen. Super-advanced economies cannot afford to sideline their citizens on the basis of age or apparent ability; everyone must be enabled and given the opportunity to contribute. Telecommunications & Competition The ability to communicate across the planet in an instant has enabled people and organisations to co-ordinate faster and increasingly complex activities in diverse markets and locations. The increased competition and co-operation engendered by the need for the internationalisation of business has stimulated extensive restructuring. Telecommunications has already become the primary enabler and conduit for the propagation and stimulation of co-operation and competition. It's inherent ability to act as this conduit will increase as the ability to combine different forms of media increases. Monopolies in Education The knowledge businesses, with their lifelong learners, have an important advantage over traditional educational institutions because the environment in which such businesses operate has compelled them to develop capabilities of looking forwards and doing. Knowledge businesses are coming to see themselves and their customers in partnerships in which both partners play the roles of educators and learners; this is a reality which is presently alien to the education sector. However, it is a sustainable model for the future. The integration of education, training, knowledge and business sectors is essential for their mutual survival and prosperity. It is likely to be a case of "One for and all for one - or die". The impending transformation of education and training will bring numerous opportunities, both to those active in building the new learning and creativity flexi-structures and to the millions of customers worldwide waiting to be offered new tele-learning experiences in and from the UK. Virtualising Education Numerous corporations and businesses have already become defunct or moribund through their adherence to the markets and practices that made them wealthy in the past. In contrast, others are rapidly changing in structure and function as extended enterprises and virtual organisations emerge [Lyons and Gell 1994]. These virtual organisations are not defined by physical space, buildings and offices, but consist of collaborative international networks linking people through integrated computer and communications technologies, such as the Integrated Digital Services Network (ISDN). The ISDN [eg Heldman 1988] is now ubiquitous in the UK and available on demand throughout an increasing number of countries worldwide. It makes new modes of learning, working and operation possible across a broad range of organisations and activities. Significant uptake of ISDN services is evident as tariffs tumble with bandwidth and distance disconnecting from the communications cost equation. Virtual organisations, which are fast replacing traditional organisations, may become dominant. Such forms may be enthusiastically accepted by tomorrow's customers and used and developed in exciting ways which none of us today can imagine or predict. Virtual organisations are more about self-organisation and emergent behaviour than planning and prediction. Partnerships Galore! Engineering Education As a result of accelerating technological change, engineering education is coming under increasing pressure to be more responsive to the needs of industry and society, while at the same time becoming more cost effective. In the UK this is posing significant difficulties because there are no universities with sufficient financial and people resources to offer leading-edge engineering education across all fronts. It is not unusual, for example, to find departments consisting of only 20 - 50 staff trying to teach across a rapidly expanding range of topics at levels ranging from first degree through to postgraduate research. The pressures are now approaching or have exceeded a level that challenges the very existence of these small departments. The key problem is the lack of critical mass that would allow staff to specialise and treat topics in sufficient depth, while at the same time keeping up to date, supervising research students and developing new courses and teaching material. Given the earlier discussion, it is clear that the pressures will not recede and it is therefore inevitable and essential that a more productive form of resource utilisation is realised. Due to various factors, it is unlikely that critical mass departments will be realised through the collocation or coalescing of existing units across the UK. The danger is that the global economy is fast unleashing forces which will destroy departments, colleges and universities in their present form. With staff numbers and funding paired to the bone, there is no visible slack and the education system is becoming increasingly vulnerable. There is, however, an alternative approach to achieving order-of-magnitude jumps in the efficiency of educational resource utilisation and the stimulation of new creativities. IT can bring students and teachers together for lectures, tutorials and one-to-one interactions. It is also possible to conduct many experiments on the screen, whilst visualisation techniques can greatly aid the understanding of mathematics and physical processes through simulation and modelling. Such an approach could revolutionise teaching, training, learning and research. The Library - Museum - Gallery In the USA the Library of Congress has some 22 - 24 M books (estimated from the km of book shelving - no one knows the real number!) Each year it has to accommodate a further 3.5 km of new volumes. As the sum total of human information is now estimated to be doubling every 3.5 years, it is clear that this trajectory, this paper based technology, is intractable. Dickensian libraries just cannot be sustained - they are approaching the end of their real usefulness. Much of the time the information is out of date, outmoded, disorganised and irretrievable. Costs of physical search, even if the existence of required books and documents can be extablished, are becoming too expensive. But the new electronic libraries can do all this in seconds and at low cost. The only useful feature of a paper based library, museum or gallery is serendipity. The chance happening upon something you were not looking for, that cross correlation of thoughts and ideas, the anticipatory, the reflective. Electronic libraries have some way to go to realise such a facility, but electronic agent technology is getting there. It is only a question of time before we see our own intelligence augmented by software agents that are anticipatory and pro-active on our behalf. Even the limited window, the (CRT) screen inherited from Radar and TV technology, could see an expansion to a useful size so that multiple documents and pages can be viewed simultaneously. Then the libraries of old will have been eclipsed. There is still more to come. Our current paradigm of the printed page is a fundamentally limiting technology. Electronic documents can be built in hyper space with layer upon layer of detail, cross linking and adaptability. Perhaps most of all the ability to include video, sound, animation, modelling and interactivity will realise the most important leap forward. Beyond this, the technologies of telepresence and VR will add the next layer of benefit as we move from the information to the experience world. Remembering the old Chinese proverb: Perhaps we can now contemplate the full significance of the changes ahead. Interestingly, in the stages of the current phase of education since the industrial revolution, we have moved through all three lines of this proverb. We started with words, then included pictures, and finally experimentation. After all many of our traditional schools and universities have a demonstrator bench located right up front. Fifty years ago lectures and classes were commonly supported by physical demonstration and 'hands on' sessions. Sadly this is rarely the case today - and we understand less as a result. The reasons for this backward step can be found in the exponential growing curriculum, the tightening economy, the fixed education time frame, and static mind sets. The salvation lies with the technology itself - IT will allow experiments on the screen on a grand scale. In the USA and Europe there are degree courses based on the personal computer (PC) as the primary tool. To attend without access to a PC would be the equivalent of not having a pen or paper on a conventional course. We may expect a move to a must-have-PC-to-do-degree and must-have-PC-skills-to-do-job environment.
From the point of view of the national economy, the above transitions represent a significantly improved utilisation of national resources and directly assist in developing competitiveness. Virtual University: For Real The distributed university using electronics to teleport students, teachers and experience explorers to the virtual lecture theatre may increase overall efficiency. The notion that 1000 students need to be co-ordinated to meet at the same physical place at the same time to watch one overloaded person copy material from a book onto a blackboard and allow it to be recopied (with all the mistakes) into 1000 separate notebooks is not cost effective. However, this is a fact of life for most students. Far better that students are treated to individual expert lectures, by specialists and inspirationalists in each topic, that are later backed up by local or remote tutors, mentors, counsellors and guides. Coming together electronically is not only possible for staff and student, but also for people working in industry. In industry there is an increasing demand for first and higher degrees and a need for refresher courses and higher levels of technological understanding. As businesses speed up and living and working become more hectic and complex, perpetual learning will become the norm. However, company staff are often too busy to spare time to travel to a college or university. If they could attend at a distance and mix and match lectures and tutorials to create a learning portfolio of their choice, then everyone would benefit. BT is pioneering this concept for its people by running Masters Degree courses, with interactive lectures, across continents using ISDN services. To date these have seen groups of students gathered together physically in common locations to access each class. The above represents a distributed, rather than virtual university. However, in 1994/5 BT opens the first Virtual University. Classes start with students distributed across the planet in 6 different countries and in over 50 different locations. None of the students will be co-located in the same physical space - only in information and experience space. Lectures, tutorials and experiments are being presented and prepared by a raft of university and industrial organisations world wide. As far as is humanly possible these students will get and have access to the best of the best. Virtual University: Future Developments In short, all of the base technologies for virtualising education are available. What is required is the resource, the willingness and the drive to implement and commence trials. What is required is an ethos of "Do and Discover". If the education sector, perhaps in partnership with companies, does not rise to the challenge and initiate solutions to its systemic crisis, the whole sector may atrophy. Numerous businesses worldwide are intent on grabbing the significant market opportunities which are materialising; the customers will be easily tempted. The UK and US markets are already being populated with a diversity of new teaching and training units; some companies have even set up their own universities. Universities and companies are coming into the UK through the communication system direct to the customers. All citizens need to find ways of learning, creating and selling new skills and abilities which will help them in this brave new world [Marshall and Tucker 1992]. It is unlikely that an economy will be effective unless it rises to the challenge of creating and harnessing a distributed learning and creativity infrastructure using the technology and know-how that is already available. This challenge must be met if an economy is to tap successfully into the energies and enthusiasm of its people. Teleportation: The Key to the Experience Industryb A clear challenge for traditional universities is that of revenue generation. Although their Business and Management Schools, amongst others, have accumulated much expertise in this area, there is now the challenge of attracting new customers whilst also creating new resources, skills and experience. The shortage of workstations, personal computers and terminals in education establishments is clearly a problem. For example, in the UK in 1994 the average number of students per workstation in educational establishments is: universities 20, new universities 11 and colleges 15. Even the top average score of 11 students competing for each workstation means that on average each student has at most about 1 hour of access per day. The average ratings do, however, hide the fact that colleges of further education are virtualising very fast and, unlike any university, there already there are establishments with significant student populations with student:workstation ratios of almost 1:1 The creativity enterprise, encompassing a range of virtual sub-enterprises (companies, schools, colleges, universities, workshops, laboratories, theatres, sport arenas, etc) will integrate with numerous organisations and communities. The creativity enterprise can in no sense be a stand-alone organisation trapped in a stand-alone sector. As the customer base of a creativity enterprise increases, the time scale for which a typical customer may be engaged may shorten. The concept of a school or university having a monopoly over a customer for a period of, say, three or four years will come to be viewed as absurd. Busy people may use the services of a learning company for perhaps one or two hours and then move on to another for further sessions at times convenient to them. Thus, over a lifetime a customer may accumulate thousands of different learning sessions from thousands of different people and organisations. Under such dynamic conditions the basic concepts of 'term-time` and a standardised `qualification', such as a degree, may break down. Standardised qualifications and standardised curricula will have little or no meaning within the 24-hour 365-day Experience Industry, where differentiation will be the norm. These developments, compounded by those in other sectors, such as tourism and entertainment, constitute the emergence of a widespread phenomenon within the global economy: the drive to acquire experience. The experience may be work- or play-related and will be delivered by a new industry, the Experience Industry. The Experience Industry, implicitly dependent on communications and information technology, will stimulate the formation of new international markets and open wide-ranging possibilities for co-operative wealth creation. These new markets are now waiting to be created. It is because the education sector straddles that traditional middle ground between work and play, and because virtualisation increasingly mixes sectors, that education is likely to serve as the focal point for a new wave of economic transformations. Summary References
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